I'm Ralf, a technology strategist in Brisbane, Australia.
I've been a researcher with a particular interest in how the resonance and dissonance between the different conceptual models we construct affects technology design and deployment. My PhD was in Distributed Systems, I've worked in database design and management, process engineering and workflow systems, collaboration technologies, and affective computing (where aspects of the technology adapt to better meet an emotional narrative, based on the user's ongoing changing emotional states.)
I've been a University and private institutions lecturer in, and department head of, multimedia, interaction design, games development, animation, design, and web & mobile departments.
I'm currently building up a business creating serious games that hit the three Ts of education: Teaching new knowledge, Training learnt skills, and Transforming core attitudes and behaviours related to the domain. We use game design principles that create a sense of self as practitioner in the player, as well as motivation to learn and improve through game progression of the protagonist character that the player identifies with. Traditional teach and test e-learning systems also don't allow real exploration of the domain being taught, such as making the wrong choices to see how things might play out. There are many more benefits that applying games design principles to pedagogy bring -- well beyond the simplistic gamification that has more recently been applied to online systems. Awarding a star for participation does not a game design make
I also help organisations get competitive advantage from up and coming technologies, like serious games, affective computing, 3d printing, etc.
Please feel free to connect on linked in at https://au.linkedin.com/in/ralf-muhlberger-7930541